Wolmet Barendregt

Wolmet Barendregt

Associate professor in applied IT: Gothenburg University

Wolmet Barendregt specializes in research on computer games, motivation, learning, and usability. Her research interest is in how users, especially children, interact with computer games and other ICT (such as robotic tutors) and learn from and with them, both inside and outside formal schooling.

Previously, she has worked extensively on formative evaluation methods to be used with children in order to evaluate fun and usability of computer games. She defended her thesis ‘Evaluating fun and usability in computer games with children’ in 2006 at the department of Industrial Design, Eindhoven University of Technology in The Netherlands.

As a postdoc (nov. 2007-2010), assistant professor (2010-2013), and associate professor (June 2013), she has slightly changed her focus to include learning from these games. She has supervised a number of students in writing their bachelors’ and masters’ theses on topics such as children’s learning with a mathematical game, and formative evaluation of educational game with children. Currently she is project leader for one of the workpackages in the EU funded project EMOTE, which develops and evaluates perceptive robotic tutors for empathy-based learning. Furthermore, she is involved (20-25%) in the Fleximath project on children’s development of fundamental arithmetic competencies and the Touch-AT project on the design of touch-based technologies with and for children with developmental and intellectual disabilities. Both projects are financed by Wallenberg. She is one of the founders of IDAC (Gothenburg Working group on Interaction Design and Children).
Current projects

  • Touch-AT - Designing interactive assistive touch technologies for children with intellectual disabilities (2014-2017)
  • EMOTE – Embodied Perceptive Tutors for Empathy-Based Learning (2012-2015)
  • Fleximath - Game-enhanced learning environments for development of flexible arithmetic competence (2013-2016)
  • CoDAC – Conditions and tools for development of arithmetic competencies (2009-2013)
  • LanguageLab – Educational game development and evaluation for Kanji learning (2009 – 2011)

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